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Infernal Vengeance Welcome to Infernal Vengeance
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WellHard
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| Sun Feb 03, 2008 11:32 pm ZA WWS Stats - 030208 |
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IV, stats for yesterdays ZA run. Shawnage Pwnage on the second boss.
http://wowwebstats.com/v13r35x3g5n2s
The log picked up some randoms (poss from a corpse run) that i couldn't edit out but they don't affect the dps or heal results.
Cheers,
WH. |
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madalchemist
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| Mon Feb 04, 2008 1:09 am |
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WH, I just edited your post to get the URL to work :)
On the whole, nice work guys - it took 5 wipes before we dropped the 2nd boss, but it should be easy once everyone listens and gets it right.
Posting before the calls for Resto Druid nerfs!! :D |
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Ccpl
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| Mon Feb 04, 2008 3:56 am |
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Overhealing:
http://forums.worldofwarcraft.com/thread.html;jsessionid=97F38A212197EDAB5170F24FAAF6B7DB?topicId=98707095&sid=1&pageNo=2
http://forums.worldofwarcraft.com/search.html;jsessionid=78EB3C8EEA675E64F3AA6247C0F06235?forumId=11124&characterId=1056411082&sid=1
"HoTs do not count toward overhealing."
"..Also "Heal over time spells", will never count to overheal, but they also do not count towards total heal if the target is allready full"
http://forums.worldofwarcraft.com/thread.html;jsessionid=3CD1172B6FC8EB1E15191BD7A5BE6B2E?topicId=3909069084&sid=1
"As for overheal it depends greatly on the class.
A resto druid should have almost none. They heal primarily with hots which won't count towards overheal even if they are being wasted on a person with full health.
A paladin should be next up the list (maybe 20%) as he has no group heals and will be the main healer spamming the tank (maybe also topping off ranged).
Next will be priests as they get a lot of overheal from PoH and spamming greater heals, but they also will keep renews up which don't cost them overheal on the meter.
Resto shamans are at the top (Of both effective -though perhaps second to lifeblooming druids- and Overheal meters - about 30%) as they spam chainheal primarily. This heal could jump to tons of people who only needed a tiny top off and so generates a ton of overheal and effective heal at the same time"
Conclusion - HoT's dont count towards overheal :P
(PS. resto druid nerf inc!) |
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madalchemist
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| Mon Feb 04, 2008 5:08 am |
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I didn't even mention overhealing! (Lifebloom bloom, Regrowth, HT, Swiftmend, all count towards overhealing :P)
But on the subject. Resto druids will probably always come out on top of the effective healing meters, by nature of the hots, assuming equivilient gear and all. ToL lifebloom is the most efficient heal in the game, and given that we can spam it on 2-3 tanks, makes us very good damage mitgators. Not to mention that the "bloom" part of the lifebloom doesn't get counted on our effective heal meters either ;)
Druids don't have great burst healing though, and I do miss that from main healing with the priest. It's basically Swiftmend or NT+HT, or if either are on CD, hope. Whereas, with the priest for eg i could rank heals up or down depending on my knowledge of how much dmg/second the tank would take. HoTs also make it bit tricky to work pvp bgs healing, but it's not too bad.
I was on Beer last night running a UB PuG. I respec'd Disc/Holy (up to Pain Suppression) to give it a workout. Worked pretty well, considering the pally was tanking with no +def and in mostly ret gear. Having pain suppression as an "oh shit" button was awesome... kinda like having a castable sheild wall. |
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Bashkan
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| Mon Feb 04, 2008 5:39 pm |
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| WTF?!? Beer lives? |
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Zulsoka
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| Mon Feb 04, 2008 8:21 pm |
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according to these stats , i think we can safley say that all 3 of our healers were contribting to about 30% of total heals. The shaman earth shield counts as heals for the person it is applied to. so slappers 7% and shawnes 5% can be added to mine and mojo's total heals, ( although we changed our healing targets half way thru). so i think its safe to say we all did about 30% of the heals. give or take a couple of %.
as for overheals, well that will be fine tuned when we learn the instnace a bit better, i know i was wasting alot of mana and heals using rank 12, mainly because i wasnt sure when and how hard the tank was going to be hit.
its good to see all of our dps and healers are mostly under 5% in dmg recieved, this means every1 is doing their job properly.
if u look at the successful boss attempts, all the stats look real good. just like they should be ( except for losing sweet on the 1st storm :*( ) . except for the overheals, i was spamming chain heal during the collapse phase to try to top everyone off, and perhaps overhealed way too much, if we can get that overheal down to 20% or less, then we could prob do most of ZA with only 2 healers. but for now, 3 healers seems to be a safer way to learn the fights.
these stats are very interesting. u gonna make me perfect my healing strats to minimise overheals and to maximize effective heals.
o yea, where is beer?? havnt seen him in a while |
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madalchemist
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| Mon Feb 04, 2008 9:24 pm |
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I died on the successful attempt on Eagle right after I potted. Stupid birds trying to land on Tree, but clawing it to death instead :(
Overheals are fine :) 20% is good, 30% is fine. If the boss is down, it doesn't matter. When overhealing goes down to 10% - then I'd start to worry that there's not enough healing. Back in ZG, when we had solo healers (e.g. 1 healer on a tank each), then over heals were more problematic. Now, the bosses hit so hard, we have 2-3 healers on a tank - overheals are part and parcel :)
Druids cheat in overheals because Rejuve and Lifebloom overheals don't get picked up by healing meters. So I enjoy ribbing Bubble about Druid effectiveness :P
Beer is now on Barth. I xfer'd him on Sunday night. Gonna level him up for a bit, and get some disc/holy pvp going. |
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