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madalchemist Site Admin
Joined: 20 Mar 2006 Posts: 648 Location: Sydney
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Posted: Fri Nov 30, 2007 5:00 am Post subject: Healer question |
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Late evening @ work. Thought i'd run a few numbers for healing (Druid healing!).
Here's a question for you? 20mp5 (casting) or +300 healing?
Most of you would take +300 healing I'm guessing
Treeform druid healing is something that since BC I've really come to enjoy. It's incredibly efficient, and the pvp healing as a druid is heaps of fun. When I was pvp loads and looking at what sort of gear I should use, I was trying all sorts of combinations. Just via trial and error, I worked out that mp5 was a LOT more useful than +healing at the time.
Well, i've finally gone through and done some numerical assessment, with hypothetical hit outs against Kara bosses. The numbers are quite interesting: 20mp5 > +300heals for Druids.
Using my heal rotation (lifebloom an average of 5 seconds, and 1 rejuve an average of 8 seconds), that's roughly better than +15 heals for each 1mp5 - while casting. It's like putting Vitality on your boots and getting +60 healing. Assuming that I hit lifebloom perfectly every 6 seconds without fail, it works out to be about 20 +heals per 1 mp5.
The only down side is the heals per second, which drop by around 70 heals/sec. Which is alot. The numbers are (unbuffed, and without innervation):
If healing timing is *perfect* on a boss fight, +20mp5 will allow me to heal for 10% longer, at 900 heals per second (1800 per tick)
If healing timing is *perfect* on a boss fight, +300 healing will be 10% shorter, at 970 heals per second (1740 per tick).
By the time i'm OOM in a fight, it works out that I would have healed 7000 more with +20mp5. My current gear is 1220 +healing, ~180mp5. If I was on 160mp5, to get an equivilient amount of healing done by the time of OOM, I'd need 1610 +healing. Considering I have zero Kara/Merciless items and only 1 heroic healing item - that's pretty damn OP.
The KEY thing to Druid healing is the timing of the Lifebloom. If you hit it on 6 seconds, perfectly, without missing a beat, these numbers are true. If you miss it a few times, or hit it to early, then you loose the benefit and the numbers drop down (eg, on a mock example, you end up with about 20mp5 only gets you +200 healing per which is more typical).
It's all about the Lifebloom Timing it right, and stacking your mp5 gear, and pre-Kara Treeform druids are awesome. |
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wonju

Joined: 22 Oct 2006 Posts: 93
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Posted: Fri Nov 30, 2007 8:20 pm Post subject: Re: Healer question |
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| madalchemist wrote: | Late evening @ work. Thought i'd run a few numbers for healing (Druid healing!).
Here's a question for you? 20mp5 (casting) or +300 healing?
Most of you would take +300 healing I'm guessing
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The question needs more context, because we only need enough +heals to keep the tank up. after that, anymore healing is wasted pushing against his max hp.
The question I've been working on is: if I have enough +heal to keep the tank alive, do I last longer with +spirit or +mp5? For elgoro, it looks like scoring 75% of a mana bar from innervate beats stacking mp5 (and the +spi works nicely with the bangle of endless blessings too).
I'd need approx 200mp5(casting) [ed: 150] to equal the effect of my current +spirit innervate, and that's not counting what happens when the bangle procs*.
Edit: this gets even worse if you allow the spirit druid to count two innervates in the first 10 minutes of the fight. If elgoro were a mp5 druid he would need around 200mp5 to get the same return in the first 10 minutes.
* chance of 15% mana regen during casting, use for +150 spirit for 20 secs. |
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Ccpl
Joined: 20 Mar 2006 Posts: 370
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Posted: Fri Nov 30, 2007 10:21 pm Post subject: Re: Healer question |
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| wonju wrote: | | madalchemist wrote: | Late evening @ work. Thought i'd run a few numbers for healing (Druid healing!).
Here's a question for you? 20mp5 (casting) or +300 healing?
Most of you would take +300 healing I'm guessing
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The question needs more context, because we only need enough +heals to keep the tank up. after that, anymore healing is wasted pushing against his max hp.
The question I've been working on is: if I have enough +heal to keep the tank alive, do I last longer with +spirit or +mp5? For elgoro, it looks like scoring 75% of a mana bar from innervate beats stacking mp5 (and the +spi works nicely with the bangle of endless blessings too).
I'd need approx 200mp5(casting) [ed: 150] to equal the effect of my current +spirit innervate, and that's not counting what happens when the bangle procs*.
Edit: this gets even worse if you allow the spirit druid to count two innervates in the first 10 minutes of the fight. If elgoro were a mp5 druid he would need around 200mp5 to get the same return in the first 10 minutes.
* chance of 15% mana regen during casting, use for +150 spirit for 20 secs. |
Spirit is fail as it only really boosts your non casting MP5.
If you have 20mp5 as a result of spirit regen, that regen is around 4mp5 while casting.
MP5 stats however remain static, you get 20mp5, and you have 20mp5 whether casting or not.
Spirit is really only good for priests and their spirit > healing talent.
That said, spirit is the worst stat for pallies - spell crit and +heals rule due to the illumination talent. _________________ Cecepel - 70 Mage
Bubbleocece - 70 Pally
Cacapal - 70 rogue
All better geared than your mum
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madalchemist Site Admin
Joined: 20 Mar 2006 Posts: 648 Location: Sydney
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Posted: Sat Dec 01, 2007 12:22 am Post subject: |
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My assessment was made based on my healing rotations that I use during boss fights, and I usually leave rejuve on for 12 seconds, but sometimes swiftmend it, so I averaged it out for 8 seconds or so. I usually cast rejuve / lifebloom on other people aswell, and those two are my most cast spells. For all of the times that I've healed bosses, I've had the least overheals 900 healing per second is good, but +300 healing only gets you another 70 healing per second. 25% extra + healing, for only 8% extra heal per second.
The spirit versus mp5 debate is another issue. I didn't count innervate into my numbers, so that obviously changes things a little Endless blessings never dropped for me unfortunately. My non-combat mana regen isn't all that high (241, where as my incombat is ~180mp5).
--------- over an hour later -----------
Well, i've done some more comparisons. In particular, I've assessed your healing gear versus mine, and then the spirit vs mp5 question you were after. I took a couple of healing strategies into account (basically, how often you spam lifebloom/rejuve). In the comparison, what it comes down to basically is this, between our two gear sets:
(L)......(R)...(mp5)...(+H)...(+Sp)....1mp5 to X Spirit
5......6......28......339......180......6.428571429
3......4......18......100......58......3.222222222
(L)=Seconds per each Lifebloom, (R)=Seconds per each Rejuve, (mp5) = Amount of extra Mp5 gear needed to equal my gear, (+H) Amount extra of +Healing needed to equal my gear, (+Sp) = Amount of +Spirit gear needed to equal my gear.
1st Row reads: "For longer fights or where better use of healing spells are made (Lifebloom/Rejuve are spammed less), you need an extra 28mp5 OR 339 +heals OR 180 +Spirit to match mine".
2nd Row reads: "For shorter fights or where worse use of healing spells is made (Lifebloom/Rejuve are spammed more), you need an extra 18mp5 OR 100 +heals OR 58 +Spirit to match mine".
The last column gives a ratio of how important +spir is to mp5. For shorter fights, or badly healed fights, spirit becomes semi-important. For longer fights, or well healed fights, mp5 is ahead of the game. Blizz puts stats on gear under the fixed ratio of Spirit to mp5 - 2.5 : 1. That means, it should be better to equip mp5 generally speaking (unless you take into account
So that's where it stands atm. mp5 is still better than spirit, generally speaking. But spirit is still very very good.
Constructively speaking though, your gear being mostly blues actually compared very very well to mine! I went in and looked at what was probably the most effective bit - and as a matter of fact, the answer was: Endless Blessings. In a 2 minute fight, it's worth about 1300 extra mana from innervate, and about 520 mana from the procs. 1800 extra mana in 2 mins is a godsend. Compare that with my Talasite Owl trinket where I get around 1236 extra mana.
Now the KEY thing to ALL of this is the fact that I've assessed it that you're ALWAYS within the 5 second rule. When i'm healing bosses, I'm generally 100% of the time within the 5 sec rule - need to keep lifeblooms rolling. I did a quick "what if" for your gear, and as a matter of fact, your +spirit gear actually SURPASSES my gear when you manage to get outside of the 5 seconds rule 5% of the boss fight time. So, for a 2 minute fight, if you can get out of the 5 second rule for 6 seconds, you'll have regened more mana than me, and your healing power surpases mine That means - during a boss fight 11 seconds without casting a spell.
Mind you, if you didn't cast a heal for 11 seconds during a boss fight, it probably means a wipe 
Last edited by madalchemist on Sat Dec 01, 2007 12:48 am; edited 2 times in total |
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madalchemist Site Admin
Joined: 20 Mar 2006 Posts: 648 Location: Sydney
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Posted: Sat Dec 01, 2007 12:40 am Post subject: Re: Healer question |
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| Ccpl wrote: |
Spirit is fail as it only really boosts your non casting MP5.
If you have 20mp5 as a result of spirit regen, that regen is around 4mp5 while casting.
MP5 stats however remain static, you get 20mp5, and you have 20mp5 whether casting or not.
Spirit is really only good for priests and their spirit > healing talent.
That said, spirit is the worst stat for pallies - spell crit and +heals rule due to the illumination talent. |
Right now, the tradeoff between amassing spirit or mp5 is basically how long you can stay outside of the 5 second rule (FSR). As i assessed for Elgoro, staying 5% of the time out of the FSR enables his spirit gear to match mine in a 2 minute fight. It moves to around 7-8% as we move towards 5+ minute fights.
However, depending on the boss fight, this is good or bad. For Curator, you can possibly sit there during Evocs regening mana for 10-15 seconds. For Prince, there's no way you have the chance to regen. Generally speaking, the tradoff difference is somewhere around 5-10% outside of the FSR on equivilent gear. For my healing cast rotation, I'm always 100% in my FSR with keeping Lifebloom spam up.
Last edited by madalchemist on Sat Dec 01, 2007 12:51 am; edited 1 time in total |
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madalchemist Site Admin
Joined: 20 Mar 2006 Posts: 648 Location: Sydney
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wonju

Joined: 22 Oct 2006 Posts: 93
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Posted: Sat Dec 01, 2007 10:41 am Post subject: |
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| madalchemist wrote: |
--------- over an hour later -----------
Now the KEY thing to ALL of this is the fact that I've assessed it that you're ALWAYS within the 5 second rule. When i'm healing bosses, I'm generally 100% of the time within the 5 sec rule - need to keep lifeblooms rolling. I did a quick "what if" for your gear, and as a matter of fact, your +spirit gear actually SURPASSES my gear when you manage to get outside of the 5 seconds rule 5% of the boss fight time. So, for a 2 minute fight, if you can get out of the 5 second rule for 6 seconds, you'll have regened more mana than me, and your healing power surpases mine That means - during a boss fight 11 seconds without casting a spell.
Mind you, if you didn't cast a heal for 11 seconds during a boss fight, it probably means a wipe  |
There's only one possible reason you would spend an hour working out mana regeneration rates, and that is that you have something else you really don't want to do right now I bet you have nice 3-D graphs and everything for the mana rates. Try ray-tracing them, that should take another hour at least.
It's all moot because innervate should work well on mp5 gear as well, it's just that bangle making up the difference. run tempest a few more times and it should drop no worries. My reading of innervate is 400% regen no matter the source, so it should still work on mp5 druids. Obviously I haven't tested it though. |
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wonju

Joined: 22 Oct 2006 Posts: 93
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Posted: Sat Dec 01, 2007 11:00 am Post subject: |
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| madalchemist wrote: |
--------- over an hour later -----------
Well, i've done some more comparisons. In particular, I've assessed your healing gear versus mine, and then the spirit vs mp5 question you were after. I took a couple of healing strategies into account (basically, how often you spam lifebloom/rejuve). In the comparison, what it comes down to basically is this, between our two gear sets:
(L)......(R)...(mp5)...(+H)...(+Sp)....1mp5 to X Spirit
5......6......28......339......180......6.428571429
3......4......18......100......58......3.222222222
(L)=Seconds per each Lifebloom, (R)=Seconds per each Rejuve, (mp5) = Amount of extra Mp5 gear needed to equal my gear, (+H) Amount extra of +Healing needed to equal my gear, (+Sp) = Amount of +Spirit gear needed to equal my gear.
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If you post your formulas I'm almost bored enough to scrape thottbot and generate some of those handy item comparison lists. It's much more fun to argue over the formulas for weeks, but I do have a fondness for those gear comparison lists. Harks back to my D&D days I guess. |
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madalchemist Site Admin
Joined: 20 Mar 2006 Posts: 648 Location: Sydney
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Posted: Sun Dec 16, 2007 7:07 pm Post subject: |
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Phase two of my accumulation of healing gear is nearing it's final resolution.
Finally got the full glad set, resocketed some gems, and have about 1 or 2 more pieces of pvp gear to collect, but when it's all done (in about < 2 weeks), I'll be sitting around 1650 +healing, 330 resilience, 9.5k stam, 142+ mp5. I'll redo the tests again for healing power
Looking forward to being unkillable, even by S2 warriors! |
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