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Raiphane

Joined: 20 Sep 2007 Posts: 40 Location: Adelaide, South Australia
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Posted: Tue Nov 13, 2007 2:27 am Post subject: Dodge % -- Progress Report |
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When I was tanking Prince on Sunday, I was tanking with only 26% Dodge, buffed. When I found out it wasn't good enough, I started increasing it. So here's what I've done.
+35 Agi to 2H Enchant
+15 Agi to Gloves Enchant
3x +9 Stam Gems replaced with 3x +3 Agi +4 Stam gems
+35 Agi from Potions <1 Hour>
+20 Agi from Well Fed (Thanks to Wonju!) <30 Minutes>
+13 Dodge Rating to Shoulders from Aldor Reputation
I now have 36% Dodge, fully buffed (+10% from Sunday).
So hopefully I've fixed myself enough to do Prince next time we're up to him.
Screencap of Dodge %
(Hint: I'm poor because of the enchants, also my transmutes haven't procced duplicates 3 times in a row... Also the mats for the potions cost roughly 30g per stack of 20 (at the time)... QQ) _________________
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madalchemist Site Admin
Joined: 20 Mar 2006 Posts: 637 Location: Sydney
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Posted: Tue Nov 13, 2007 3:12 am Post subject: |
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That's great!
All you need now is two good tanking trinkets, and you're pretty much set.
What happens with Prince during the 2nd phase is that he'll hit loads of times, but not necessarily all *that* hard, so what I normally do is to save my 2 dodge trinks for that phase, and when it hits, go into bear dodge mode - usually hitting around 45-50% dodge with each trinket firing, for roughly about 40 seconds.
Dodge is such an underrated stat. The Druid forums recommend stacking Armour first, then Dodge second when Armour cap is reached. But I'm really into dodge as a primary means of mitigating damage. Dodge will become MUCH more important when you're tanking Gruul, as each "growth", he will hit harder to the point where he can 2 shot any tank. At that point, you pop a trink, and you basically turn that 2 shot back into a 3 shot. |
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Raiphane

Joined: 20 Sep 2007 Posts: 40 Location: Adelaide, South Australia
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Posted: Thu Nov 15, 2007 9:08 am Post subject: |
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This got old quick...
39% with everything mentioned above
44.96% with shammy agi totem _________________
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MajorMojo
Joined: 21 Mar 2006 Posts: 602 Location: Sydney
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Posted: Thu Nov 15, 2007 6:17 pm Post subject: |
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Yep i noticed a huge difference healing you Tyton
Goro's HoT's and my earth shield was more than enough to heal you through most things.
Even on boss fights, you were quite easy to heal, as I could get away with spamming rank 5 or rank 7 heals on you (my max rank is 12). It was wonderful.
Only down side was that for some unknown reason, asterics kept getting one shotted, and I kept getting smited really early in most boss fights.
Btw Zul - i dunno about you, but I'm seriously loving this mana regen. I only had to pot last nite when I got smited, and ankhed. Otherwise, not a single one of the early fights were making me break a sweat. Heck i was nearly at full mana at teh end of huntsman
Which rank of healing wave do you spam regularly? I'm spamming rank 5's and 7's these days. I spend more mana patch healing the rest of the raid with lesser healing waves, than the tanks :p
Goro's healing is getting more solid too now Me thinks once you get a bit more +heal and a bit more +regen (spirit/mp5) you'll be right. I noticed that once your HoT rotations fired up, everything was VERY smooth - there's a slight lag in the start up, but i can cover for that.
(e.g. for huntsman - it was mostly just earth shield + HoTs keep tree up, i didn't have to throw many heals that way) _________________ Need more sleeeep.....oh LF1M Shaman scholo....me me me!
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Zulsoka

Joined: 09 Apr 2006 Posts: 401 Location: Cenral Coast nsw
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Posted: Thu Nov 15, 2007 8:54 pm Post subject: |
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Mojo,
i havnt had much of a chance to test out our new improvments. but FTW!!!! my mana spring totem ticks for 29mp2 which is sweet, and water shield is UBER now, giving us free mana every min(just need to remember and get used to refreshing it every min).
Pre patch, i only ever had to pot when things got hectic, ie: non tanks drawing agro, and wasting mana on ppl that rly shouldnt be needing healz, or like u said, after a battle or self rez mid fight. 136mp5 while casting seemed to be plenty ( can get it to about 220mp5 fully buffed, oiled up and well fed). especially with tree tanking, running out of mana wasnt rly an issue.
My main heal is rank 6 HW. on boss fights if the tanks arent taking too much dmg, rank 6 is enough to spam spam spam, and i can spam it all day long and not worry about oom too much. of course i use other ranks depending on how much dmg they are taking. on my ui i have
rank 1 HW, rank 3HW, rank 6 HW, rank 9HW and rank 12 HW
i also have higest rank LHW, and only ever use it in emergencies, or AOE pulls where clothies will be takin fast dmg.
i dont downrank my chain healz(suppose i should), but i find that if i am ever needing to use chain healz, it is usually when more than 3 ppl are taking significant dmg, so i can justify spending all that mana to top up 3 targets hp. and besides, there isnt a better spell in the game for raid healz. maybe druids have somthing to say about that... hehe. |
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wonju

Joined: 22 Oct 2006 Posts: 93
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Posted: Thu Nov 15, 2007 11:05 pm Post subject: |
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| MajorMojo wrote: |
Goro's healing is getting more solid too now Me thinks once you get a bit more +heal and a bit more +regen (spirit/mp5) you'll be right. I noticed that once your HoT rotations fired up, everything was VERY smooth - there's a slight lag in the start up, but i can cover for that.
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Things like the moroes pull are hell for me. I just can't outheal all 4 adds beating on tree. but yeah, once we survive that, it's easy HoT stacking all the way. Some raids even insist on tree druids  |
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MajorMojo
Joined: 21 Mar 2006 Posts: 602 Location: Sydney
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Posted: Fri Nov 16, 2007 12:18 am Post subject: |
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Zul
I use rank 1 (for stacking buff)
rank 4 for trash or non-emergency party heals
rank 7 for healing bosses (alternating with rank 10)
rank 10 for when i panic
rank 12 for "oh shite" moments
But i suspect as my gear reaches your level of leetness i'll probably shift to a config like yours
Goro
I find that for fights like moroes, the dmg gets loaded up front real early. The trick is to do just enough healing to keep the tanks stable, but not to draw too much aggro
I tend to lead with my lesser healing wave, which is a quick heal for about 2 -2.5k and spam that till tanks have established aggro and then start on big heals - if i start on big heals off the bat, i'll get aggro, so I tend to spam fast heals (even if their not efficent to open with)
Do you have an equivalent fast heal you could spam till your HoT's take over? _________________ Need more sleeeep.....oh LF1M Shaman scholo....me me me!
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wonju

Joined: 22 Oct 2006 Posts: 93
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Posted: Fri Nov 16, 2007 7:02 am Post subject: |
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| MajorMojo wrote: |
Do you have an equivalent fast heal you could spam till your HoT's take over? |
Not really. I have regrowth, which is slower than LHW and only hits for 2000 ish, and then healing touch (very slow) for about 4500. neither are healthy for my mana. worse, they prevent me from putting on HoTs, so I get locked into spamming them and can't switch to my efficient spells.
edit: there's natures swiftness of course, but in my (limited) experience healing, if I need to use natures swiftness once, then I need to use it twice, and therefore it is wipe time. And that aggro spike is going to get me killed anyway.
[edit]x2: I'm not exactly QQing, it's just the way my spec works. In this case we get through because the crowd control reduces the damage and then my HoTs can cope. I definately can't spam my big heal for long, I'd OOM in under 30 secs. |
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Zulsoka

Joined: 09 Apr 2006 Posts: 401 Location: Cenral Coast nsw
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Posted: Fri Nov 16, 2007 9:35 pm Post subject: |
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the only reason rank 1 is on my UI is for the ancestral healing buff. but u just have to be careful when u spam it. it is best to spam it b4 a pull, i mean like right b4 the pull, not after. i have had toruble in the past of pulling agro while trying to get a crit so the tank is buffed. ( /e shivers at the memory of Grull 1 shotting me b4 the tank had a chance to get agro...) but that was just a noob moment.
Healing way buff will come naturally anyway, so i dont rly spam rank1 to get that up.
o mojo, any ideas on how to remind me to refresh water shield every min?? in heroic mech last night, i had a chance to test it out and OMG its so good to have that extra mana, but i keep on forgetting to refresh it mid fight!! i guess i will just have to move it to a new more obvious hotkey... |
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MajorMojo
Joined: 21 Mar 2006 Posts: 602 Location: Sydney
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Posted: Wed Nov 21, 2007 7:08 pm Post subject: |
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nah i don't think we can refresh water shield every minute - the global cool down kills it
i mean sometimes i have to start that next heal off right away, or else i'm gonna fall behind, and the tank gets pummelled and we all die
I refresh as it allows - besides the more OOM i get, the more attention i pay to water shield. Soz i'm just as stumped as you are.
Btw i'm in dire need of new healing pants - where did you get yours? _________________ Need more sleeeep.....oh LF1M Shaman scholo....me me me!
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MajorMojo
Joined: 21 Mar 2006 Posts: 602 Location: Sydney
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Posted: Wed Nov 21, 2007 7:32 pm Post subject: |
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WOOOT
we're getting a buff (shamans)
Quote from Eyonix: In an upcoming mini-patch, we're going to be substantially decreasing the mana cost for both earth shield and lightning shield. Additionally, water shield will restore mana periodically regardless of how many charges remain and once again have a ten minute duration. It's important to note that this is NOT a nerf to the ability. The same amount of mana will be restored, just in a different way that is now not so demanding on the player.
10 minute water sheild!!! Yeah baby! I guess that answers your question Zul!!! 609 mana per minute for 10 minutes baby! (assuming they aren't nerfing the amount returned)
I think i just wet myself.... _________________ Need more sleeeep.....oh LF1M Shaman scholo....me me me!
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Raiphane

Joined: 20 Sep 2007 Posts: 40 Location: Adelaide, South Australia
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Posted: Thu Nov 22, 2007 9:36 am Post subject: |
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I hit a new dodge record tonight. Wonju told me about a new Idol from badges of justice which increases Agi by 65 VERY often when using Mangle.
I also had Blessing of Kings which would have contributed.
52.36% Dodge! _________________
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