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Wilbo

Joined: 16 Nov 2006 Posts: 180
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Posted: Wed Nov 14, 2007 7:35 pm Post subject: 2.3 Patch....Hunter's GOT FIXED |
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Oh yessireee,
I am one happy hunter:
- 3.0s Aimed Shot with MS
- No deadzone, ranged attacks minimum range reduced to 5 yards
- Dispell on arcane shot
- Insta-sleep Wyvern sting
- Scaling of Stings and Trap dmg from AP! (Semi useful dots)
- Resiliance on DoTs
Huge changes imo. Actually made duelling enjoyable. Keen to try out some 2v2 arenas, where I'll probably just get back in my box :p
Two patches in a row with massive buffs to hunters. Show's how badly we needed the buffs I guess. I can see cries for nerf coming our way soon though. _________________ Highest crit to date:
Aimed Shot: 4521 |
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Ccpl
Joined: 20 Mar 2006 Posts: 370
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Posted: Wed Nov 14, 2007 7:40 pm Post subject: Re: 2.3 Patch....Hunter's GOT FIXED |
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| Wilbo wrote: | Oh yessireee,
I am one happy hunter:
- 3.0s Aimed Shot with MS
- No deadzone, ranged attacks minimum range reduced to 5 yards
- Dispell on arcane shot
- Insta-sleep Wyvern sting
- Scaling of Stings and Trap dmg from AP! (Semi useful dots)
- Resiliance on DoTs
Huge changes imo. Actually made duelling enjoyable. Keen to try out some 2v2 arenas, where I'll probably just get back in my box :p
Two patches in a row with massive buffs to hunters. Show's how badly we needed the buffs I guess. I can see cries for nerf coming our way soon though. |
Blizzard fails at balance
PS: The healing to +dmg change was a little over the top - i'm sporting 600+dmg in 1400 heal gear. _________________ Cecepel - 70 Mage
Bubbleocece - 70 Pally
Cacapal - 70 rogue
All better geared than your mum
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Bashkan
Joined: 24 Dec 2006 Posts: 210 Location: Sydney
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Posted: Wed Nov 14, 2007 8:46 pm Post subject: Re: 2.3 Patch....Hunter's GOT FIXED |
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[quote="Ccpl]
PS: The healing to +dmg change was a little over the top - i'm sporting 600+dmg in 1400 heal gear.[/quote]
Guess that makes us just about even im 950 dmg with 1000heals :/ _________________ Is it a bird? Is a plane? Its a spacechicken! Boom! |
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MajorMojo
Joined: 21 Mar 2006 Posts: 611 Location: Sydney
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Posted: Wed Nov 14, 2007 11:54 pm Post subject: |
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i don't understand - how is 600 +dmg over the top?
As with resto shamans, even though we got the equivalent spell dmg, untalented, we're slower and don't crit as often. I think it worked outs fair enough
But yeah I'm luving this 20% Lighting Overload business. Sure they nerfed my lighting spell dmg overall by a bit (say a 100-200dmg - which can translate to about 300ish per crit) but every 5 hits, i get a double shot (which can also crit, mana free, and threat-less)
But i got in return
* free 609 mana per minute (water shield)
* 50 MP5 mana spring totem (untalented, up from 30 MP5 - talent, it gets to 65ish MP5)
* NEVER ENDING FROST SHOCKS BIATCH!
I guess shamans are so used to getting hit with the nerf bat, it's a change not getting hit so hard for once, and getting buffed a lil too!
I did a lil experimenting with the new water shield + mana spring, and basically even when totally OOM, i can still cast rank 4 healing wave continuously - which equals to a 1.5k heal with my gear  _________________ Need more sleeeep.....oh LF1M Shaman scholo....me me me!
Official forum troll? |
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Esteban

Joined: 03 Apr 2006 Posts: 239 Location: Melbourne, Australia
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Posted: Fri Nov 16, 2007 3:28 am Post subject: mages get ripped again |
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hay guys
We got the royal ramming up the ring gear again (Mages)
All we got was a a few minor changes and a meal table spell ... whoopee
The best thing they did was restore back the penaly they put in place for imp fireball.
The second best was changing evoc to 15% per 2 sec instead of being spirit based this gives 60% back instead of about 45%.
Third the mana regen during combat skill went for max 15% to now 30% so you rein more mana during casting.
Lastly a few spells (the protection ones) had a dam co-efficient added but of course they reduced the base so it didn't change too much bloody typical.
Blizz hates mages this class is officaly useless were nothing but a second rate damage dealer with bugger all health and no armour If it wasn't for sheep you wouldn't have one.
Este _________________
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wonju

Joined: 22 Oct 2006 Posts: 93
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Posted: Fri Nov 16, 2007 7:23 am Post subject: Re: mages get ripped again |
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| Esteban wrote: | hay guys
We got the royal ramming up the ring gear again (Mages)
Este |
sneh, at least mortal strike doesn't half your mana gem while active.
oh, and our hellfire got nerfed 5 ways to sunday. It no longer stops flag captures and the animation looks sissy now too. Still kills us though. They didn't get that wrong  |
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Ccpl
Joined: 20 Mar 2006 Posts: 370
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Posted: Sat Nov 17, 2007 3:04 am Post subject: Re: mages get ripped again |
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| wonju wrote: | | Esteban wrote: | hay guys
We got the royal ramming up the ring gear again (Mages)
Este |
sneh, at least mortal strike doesn't half your mana gem while active.
oh, and our hellfire got nerfed 5 ways to sunday. It no longer stops flag captures and the animation looks sissy now too. Still kills us though. They didn't get that wrong  |
Geh, your Healthstone didnt only gain 100 health when BC was launched.
Manastone jumped 100 mana
Healthstone jumped like 1200hp _________________ Cecepel - 70 Mage
Bubbleocece - 70 Pally
Cacapal - 70 rogue
All better geared than your mum
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MajorMojo
Joined: 21 Mar 2006 Posts: 611 Location: Sydney
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Posted: Sun Nov 25, 2007 6:40 pm Post subject: |
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hey cece when will your connection be good enough for more arena action? _________________ Need more sleeeep.....oh LF1M Shaman scholo....me me me!
Official forum troll? |
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