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MajorHomo beaten with the nerf stick

 
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Ccpl



Joined: 20 Mar 2006
Posts: 367

PostPosted: Wed Feb 20, 2008 1:57 am    Post subject: MajorHomo beaten with the nerf stick Reply with quote

"Nature’s Swiftness and Elemental Mastery now share a 10 second cooldown."

http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

On a good note though:

"Lifebloom healing coefficient has been reduced"

Apparently not much of a nerf - but still - when a geared druid can outdps firemages/majorhomo ele shaman's burst dps with 3 lifebloom stacks and nothing else - something is very very wrong.

"Turn Undead(Rank 3):This spell has been reworked and has been renamed to “Turn Evil”. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.

Hooray - A 10 second window to get out of combat! (on a 30 sec CD though, so dont know why they bothered with DR)

Edit: A few more:

Spamstring has been slightly nerfed

"Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP."

Also unconfirmed reports on the PTR that druids Cyclone and Roots now share DR with themselves, and also rogues blind. (cant say that was unexpected)
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MajorMojo



Joined: 21 Mar 2006
Posts: 602
Location: Sydney

PostPosted: Wed Feb 20, 2008 11:42 pm    Post subject: Reply with quote

Yeah shamans got hit again... truth be told its bad but not overly terrible...

HOWEVER its totally not justified.... its like getting beat up in a fight, then getting kicked in the nuts a few times while your down just for spite Evil or Very Mad

IF this 10 second nerf goes through, it reduces our survivability and our *controlled* burst on in hit Sad

It means i'll have to pick and choose carefully what I do, or do not do! It shouldn't affect me too much due to my play style, but I know when it does affect me..... its gonna result in my death or the loss of an arena match.




I doubt i'll spec into the insta ghost wolf though.....it'd require me giving up lighting overload or nature's swiftness (great for enhancement though - however it doesn't dispel roots/snares which kinda makes it *almost* pointless when a mounted charge will suffice even better)



I was quite happy with the pally "turn undead" thingie affecting demons. It means another weapon against warlock fel puppies!!!!!!!!!!!! should make our 5's a bit stronger. Btw bubble does turn undead work on undead players? e.g. pugga?



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